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- ================================================================
- Title : THE ARENA
- Author : Norman E. Fisher (Stormin' Normin')
- Email Address : 74033,3616
-
- Description : Okay, I first started out to add a couple of Halls
- to the Original Game 1, Level 1. This escalated as
- we continued to play the level at work. My kids
- (who are way to young to be allowed to play DOOM)
- suggested I put a bunch of the Red Balloons,
- Minotaurs (Barons), a Spider and a Rocket Man
- (Cyborg) in the "Arena" to see who would win!! I
- did as they asked (temporarily, I thought) and
- all the Doomers at work liked it! Sometimes the
- Spider wins, at other times the Cyborg wins, and
- sometimes a Minotaur or two will survive, although
- somewhat weakened.
-
- This level is intended to be used for Deathmatch
- play, but is still a challenge to play as a
- Single, with the goal of killing all the Monsters,
- and there are quite a few of them. To just make it
- to the Exit is no big feat, but to kill the Spider
- or Rocket Man at the end can sometimes be a little
- testy. (IDDQD?)
-
- I stretched out a few of the rooms and added access
- to the Courtyard at the West End of the Compound.
- There is an elevator to ride up to the Upper Floor
- at the West End, a hidden door to the hallway to go
- back into the Arena from the West Courtyard, a
- hallway to go back to the Computer Room on the
- North side of the Compound, and a hidden door and
- Hallway as a secondary access to the Upper Ambush
- area of the Original Level (where a machine gun is
- accessible). I stretched out the Original Exit
- and added a hallway to the tunnel going to the
- outside Courtyard of the Original Level. The room
- at the original exit is somewhat dark inside and has
- three sniping windows (the middle has a low enough
- sill that you can jump out of it. There is a little
- Red area in the middle of the room which will stop
- shotgun blasts and bullets, but not Plasma and
- Rockets! The exit room is to the North End of this
- little Red area. The exit door is opened by
- pressing the switch at the Southwest end of the new
- larger room. In the West End of the three-window
- ambush area, there is an invisible hole in the
- wall where you can pass through to where the switch
- to open the Exit Door is located.
-
- Deathmatch Play : Gather up all of your stuff and hop on the
- Elevator behind you (against the wall). There is an
- Invulnerability Sphere on it which will protect you
- on your one-time ride up to a Plasma Rifle and a
- Rocket Launcher. After you die the first time, you
- will appear in one of the four Sparkle Points in
- the Arena, but the Elevator will already be raised
- and you will have to settle for Chainguns and
- Shotguns. To equalize any one guy outliving
- everyone else with Plasma, there is a Rocket
- Launcher in the West Courtyard. It gets quite
- busy out there at times.
-
- Single Play : My suggestion is to rush quickly out into the Arena,
- gather up your stuff, and hop onto the Elevator to
- get your Plasma Rifle and Rocket Launcher. At
- times, you may have to hop on the Elevator and get
- your weapons first (you sometimes die quickly).
- Stir up the Monsters and hot foot it out of the
- Arena (you might try to hit the Rocket Man with a
- rocket or two to help weaken him on your way out).
- You'll be quite busy for a while killing all those
- pesky Imps and Sargeants. See if you can kill
- everything before you end the level. You very well
- may wind up having to kill either or both the Spider
- or Rocket Man with a Shotgun (you'll quickly use up
- everything else).
-
- Summary : I believe Deathmatch should have plenty of running
- room (with a few doors in places to enable a
- pursuer to catch up), plenty of pretty good weapons,
- plenty of ambush places (for the cowards in us all),
- and have enought light to enable you to maneuver.
- There's nothing I hate more than a Level where the
- room is Black and there a tons of Spectres to eat
- you up. Oh, and surprise me with a hidden room
- full of Monsters that opens up when I cross into a
- certain Sector!! This Level has an Opening Phase
- (get your big weapons everybody), a Mid-Play Phase
- (try to kill the Monsters and everyone else and
- keep your big weapons), and a Closing Phase (grab
- the Rocket Launcher, kill or be killed ... Repeat
- for effect).
-
- I'd welcome any comments ... Degrade me, hurt me,
- Pump me Up! Go ahead I can take it ... Do you
- know how long it takes to line up Textures when you
- didn't have enought sense to make wall segments,
- etc. those wonderful little increments of 64, etc.?
-
- Let me know what you think by E-Mail on CIS.
-
- Instructions : You ought to know how to run DOOM with a Patch WAD
- File by now: DOOM -file \pathto\newwad\ARENA11.WAD
- where your path is the "\pathto\newwad\". All
- difficulty levels play the same, but there are some
- things taken away when Deathmatch is not played
- (Health, Bonuses, Weapons, etc.).
-
- Additional Credits to : Raphaƫl Quinet and Brendon J. Wyber for DEU 5.1.
- And the guys at id!
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes (Is intended for 4 Player Deathmath!!)
- Difficulty Settings : Deathmatch has a few more things!
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : Modified E1M1/DOOM.WAD
- Build Time : Near Divorce (those darn texture alignments!)
- (My Learning Method ... those two specialists Trial
- and Error!!)
- Editor(s) used : Deu 5.0 and 5.1
- Known Bugs : No (A little slow in the beginning of the Level
- until the Monsters in the Arena kill off a
- bunch of themselves!)
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels. Do anything
- you want with it, guys.
-
- * Where to get this WAD *
-
- CompuServe, Gamers+ Forum, Library 8 (Action Game Aids).
-
- This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.2.
-